Erythnul

Erythnul
Erythnul is the god of Hate, Envy, Malice, Panic, Ugliness, and Slaughter. He is known as the Many, and is worshipped by many gnoll, troll, ogre, and bugbear tribes, in addition to humans. His symbol is a red blood drop, or a bestial mask representing Erythnul's changing visage.

Erythnul's worship is almost non-existent amount the human cities as the paladins of Heironeous have rooted out all of their temples and slain off most of their clerics, pockets of them still exist and he is widely worshiped among the bestial races.

Description
Erythnul resembles a seven-foot tall, brutal-looking man. He is rubicund of complexion, hirsute, and muscular, with knotted muscles and a blocky frame. His dull-green eyes are filled with the madness of war. He typically wears red fur and red-dyed leather, and carries a stone-headed mace.

Erythnul is called the Many, because in battle his features continually shift from human to bugbear to troll to ogre to gnoll and back to human again. His spilled blood transforms into similar creatures. Erythnul delights in panic and slaughter. He can spread fear through his eyes.

Relationships
Erythnul has a long-standing rivalry with Hextor, due to the latter stealing Erythnul's portfolio of War.

Erythnul is constantly at war with Heironeous and his followers.

Dogma
The chaos of battle is the sacred charge of the worshipers of Erythnul. In all the myriad forms of terror and suffering that war creates, there is a strange kind of unity. This is part of the reason that Erythnul is called the Many. Battle is a test of merit and strength, and living and dying by the sword is the definition of the good life.

Many of Erythnul's worshipers believe that blood spilled in battle feeds their god, increasing his madness and bloodlust.

Worshipers
In civilized lands, Erythnul's followers (including evil fighters, barbarians and rogues) form small, criminal cults. In savage lands, evil barbarians, gnolls, bugbears, ogres, and trolls commonly worship him.

Many factions of Erythnul's cult exist, fighting one another as often as they fight nonbelievers.

Clergy
Erythnul's clerics wear rust-colored garments. On ceremonial occasions they wear white robes, the better to display the bloodstains on them. They wear stylized masks symbolizing Erythnul's many aspects. In civilized areas they may foment rebellion and unrest, while in the wild they may lead groups of bandits.

Clerics of Erythnul get most of their training in large wilderness temple-fortresses. Senior clerics try to frighten would-be initiates into quitting; those who avoid flinching after many tests are accepted into the priesthood.

The ranks of Erythnul's priesthood are, from lowest to highest, Raider, Marauder, Reaver, and Incarnate.